Companies using Oculus Rift by Oculus VR in 2025
As of 2025, 202 verified companies use Oculus Rift – across industries, company sizes, and geographies. This is real, verified data. Whether you’re looking to analyze the market, build a target list, or get a sales edge – this is your starting point.
What is Oculus Rift by Oculus VR?
Oculus Rift by Meta, is a virtual reality headset that delivers immersive experiences for gaming and entertainment. It’s popular in the gaming industry and also used for virtual reality training simulations across various departments, including product design and engineering.
Last updated date
Number of Companies using
202
The majority are based in the
United States
Most common industry?
Education
Oculus Rift’s sample user list in 2025
We have data on 202 companies that use Oculus Rift. Our Oculus Rift customers list is available for download and comes enriched with vital company specifics, including industry classification, organizational size, geographical location, funding rounds, and revenue figures, among others.
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Oculus Rift users and customers by country
2.6K Companies
2.6K Companies
2.6K Companies
2.6K Companies
Where Oculus Rift Shows Up Most
Oculus Rift is used across a wide range of sectors:
Education
Colleges & Universities
Business Services
Manufacturing
Software
From lean startups to global enterprises, Oculus Rift’s footprint is wide, and that means opportunity.

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FAQs
Contact UsHow latest this data is?
This data is updated on August 17, 2025
What is Oculus Rift used for?
Oculus Rift is a virtual reality headset primarily used for gaming and entertainment, but is also suitable for virtual reality training simulations across various departments, including product design and engineering.
How many companies are using Oculus Rift in 2025?
As of 2025, there are 202 verified companies using Oculus Rift.
Where is Oculus Rift most popular geographically?
Oculus Rift is most popular in the United States, followed by the United Kingdom, Canada, Australia and France.
Which industries are adopting Oculus Rift the most?
The Education sector is adopting Oculus Rift the most, followed by Colleges & Universities, Business Services, Manufacturing and Software.
What kind of data is included in the customer list?
The customer list includes company specifics such as industry classification, organizational size, geographical location, funding rounds, and revenue figures.