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Companies using esports by eSportsGuide in 2025

As of 2025, 1,837 verified companies use esports – across industries, company sizes, and geographies. This is real, verified data. Whether you’re looking to analyze the market, build a target list, or get a sales edge – this is your starting point.

https://www.esportsguide.com

What is esports by eSportsGuide?

Esports by esportsguide.com is a dynamic and rapidly growing technology centered around competitive video gaming. It encompasses organized, multiplayer video game competitions, particularly between professional players, individually or in teams. Esports is relevant across various industries, including entertainment, media, advertising, and technology, appealing to departments involved in marketing, content creation, event management, and digital engagement.

Last updated date

August 17, 2025

Number of Companies using

1,837

The majority are based in the

United States

Most common industry?

Education

esports’s sample user list in 2025

Company Name

Country

Industry

Employees

Revenue

Product

Amazon

United States flag
United States

Apparel & Accessories Retail

1556000

$650.3B

esports

Apple

United States flag
United States

Computer Equipment & Peripherals

164000

$400.4B

esports

NVIDIA

United States flag
United States

Computer Equipment & Peripherals

36000

$148.5B

esports

Microsoft

United States flag
United States

Database & File Management Software

228000

$270B

esports

Google

United States flag
United States

Data Collection & Internet Portals

182502

$256.7B

esports

PROCTER & GAMBLE

United States flag
United States

Cosmetics, Beauty Supply & Personal Care Products

101000

$83.9B

esports

Intel

United States flag
United States

Computer Equipment & Peripherals

108900

$53.1B

esports

Verizon

United States flag
United States

Telephony & Wireless

99400

$135.3B

esports

PepsiCo

United States flag
United States

Food & Beverage

319000

$91.9B

esports

Lenovo

China flag
China

Computer Equipment & Peripherals

69500

$62.9B

esports

Showing 10 of 1,837 results

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We have data on 1,837 companies that use esports. Our esports customers list is available for download and comes enriched with vital company specifics, including industry classification, organizational size, geographical location, funding rounds, and revenue figures, among others.

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esports users and customers by country

United States flag
United States
United Kingdom flag
United Kingdom

2.6K Companies

Canada flag
Canada

2.6K Companies

Japan flag
Japan

2.6K Companies

Australia flag
Australia

2.6K Companies

Where esports Shows Up Most

esports is used across a wide range of sectors:

Education

Colleges & Universities

Business Services

Software

Hospitality

From lean startups to global enterprises, esports’s footprint is wide, and that means opportunity.

sectors

How It Works

It’s everything you wish outbound was—automated, precise, and scalable.

  • Landbase finds and qualifies your ideal prospect data automatically
  • Landbase deploys specialized AI agents to generate and run high-converting campaigns
  • Landbase executes across all channels, handling all the technical complexity behind the scenes.
  • Your pipeline fills up. You get to focus on strategy, not busywork.

Trusted by High-Performing GTM Teams

Join the teams using Landbase to:

  • Eliminate manual prospecting
  • Fill pipeline faster
  • Win against competitors
  • Built for SDRs, AEs, RevOps, and GTM Leaders
  • Powered by AI. Delivered with Speed

This data is updated on August 17, 2025

Esports by esportsguide.com is a dynamic and rapidly growing technology centered around competitive video gaming. It encompasses organized, multiplayer video game competitions, particularly between professional players, individually or in teams.

As of 2025, there are 1,837 verified companies using esports across various industries, company sizes, and geographies.

The data includes industry classification, organizational size, geographical location, funding rounds, and revenue figures for each company.

The United States has the highest number of companies using esports, followed by the United Kingdom, Canada, Japan, and Australia.

Education is the leading industry using esports, followed by Colleges & Universities, Business Services, Software, and Hospitality.