Companies using esports by eSportsGuide in 2025
As of 2025, 1,837 verified companies use esports – across industries, company sizes, and geographies. This is real, verified data. Whether you’re looking to analyze the market, build a target list, or get a sales edge – this is your starting point.
What is esports by eSportsGuide?
Esports by esportsguide.com is a dynamic and rapidly growing technology centered around competitive video gaming. It encompasses organized, multiplayer video game competitions, particularly between professional players, individually or in teams. Esports is relevant across various industries, including entertainment, media, advertising, and technology, appealing to departments involved in marketing, content creation, event management, and digital engagement.
Last updated date
Number of Companies using
1,837
The majority are based in the
United States
Most common industry?
Education
esports’s sample user list in 2025
We have data on 1,837 companies that use esports. Our esports customers list is available for download and comes enriched with vital company specifics, including industry classification, organizational size, geographical location, funding rounds, and revenue figures, among others.
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esports users and customers by country
2.6K Companies
2.6K Companies
2.6K Companies
2.6K Companies
Where esports Shows Up Most
esports is used across a wide range of sectors:
Education
Colleges & Universities
Business Services
Software
Hospitality
From lean startups to global enterprises, esports’s footprint is wide, and that means opportunity.

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FAQs
Contact UsHow latest this data is?
This data is updated on August 17, 2025
What is Esports by eSportsGuide?
Esports by esportsguide.com is a dynamic and rapidly growing technology centered around competitive video gaming. It encompasses organized, multiplayer video game competitions, particularly between professional players, individually or in teams.
How many companies are using esports in 2025?
As of 2025, there are 1,837 verified companies using esports across various industries, company sizes, and geographies.
What kind of data is available about companies using esports?
The data includes industry classification, organizational size, geographical location, funding rounds, and revenue figures for each company.
Which countries have the most companies using esports?
The United States has the highest number of companies using esports, followed by the United Kingdom, Canada, Japan, and Australia.
Which industries are most involved in esports?
Education is the leading industry using esports, followed by Colleges & Universities, Business Services, Software, and Hospitality.